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Devlog
Submission to Finally Finish Something 2022
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Picokaiju
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Devlog
1.1 Update
January 20, 2022
by
spoike
1
Hi all chompers, Small update this time around: Fixed UI glitch where holding something would carry over to the next game Added more roofs and wall graphics for the tall buildings. Happy chomping! RAW...
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Updated UI and throw works like a boomerang
January 07, 2022
by
spoike
2
Hi all, I've updated Picokaiju with the following things: Intro screen now also includes "Pico" in japanese, which was missing in last update Abilities UI is now updated with more information for each...
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Scoring fixed and updated start screen
December 31, 2021
by
spoike
Hi all, Some major changes were made due to a score breaking bug: There was a bug in scoring, where tall buildings were accidentally scored twice. As this was fixed, a decision was made that it was be...
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Improved AI pathing and other fixes
December 31, 2021
by
spoike
Hi all, Updated the game with some fixes: - Improved AI pathing, the mobs behave less weird when clumped together. This was pretty much the last item in my list of todos for this game . - Civilians no...
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Fixed energy leak
December 29, 2021
by
spoike
Hi all, A regression was made in previous upload where ZAP and THROW suddenly started to cost energy for every hit object. It is fixed in current update...
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New label + bug fixes
December 29, 2021
by
spoike
Hi all, Did some minor bug fix, roaring accidentally didn't clear the combo meter which could've been used to cheese the score. Also did this sweet label image! The BBS cart has been updated as well w...
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Updated throw ability and combos
December 29, 2021
by
spoike
Hi all, Updated the game with fixes and Kaiju abilities. THROW ability now has longer range, from 5 to 10 tiles. It also costs 2 energy now. Added THROW STRENGTH UP that lets the thrown object penetra...
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